New York Minutes – Shit You Shouldn’t Do In 3ds max – Object Level Scale As A Modeling Tool – Part 2- Kim Lee

2nd in a short series of New York Minutes looking at things that should not be done in 3ds max. This looks at a common mistake made by artists during the modeling phase of a project. Examines what not to do, why its bad to do, and 2 ways you should do it.

written by

Cache Media IncĀ®

Comments are closed.

Leave a Reply

Want to join the discussion?
Feel free to contribute!